Steam Revenue Calculator 2026
Instantly estimate your net Steam payout after Valve’s revenue share. Free tool for indie developers and publishers, covering the standard 30% cut and the reduced tiered rates.
Revenue Payout Estimator
Enter your sales details to calculate net Steam revenue
The listed retail price of your game on Steam.
Total number of copies sold at full or discounted price.
Optional. Accounts for sales, bundles, and regional pricing on average.
Valve’s cut reduces automatically as lifetime revenue grows.
Enter a custom platform cut, such as for a different storefront.
Your Revenue Estimate
Net payout after Steam’s revenue share
Enter your game price and units sold above and click Calculate Net Revenue to reveal your estimated payout.
Steam’s Tiered Revenue Share
Quickly reference Valve’s tiered revenue share structure, which reduces Steam’s cut as a title’s lifetime revenue increases.
| Lifetime Revenue Band | Steam’s Share | Developer’s Share |
|---|---|---|
| $0 – $10 Million | 30% | 70% |
| $10 Million – $50 Million | 25% | 75% |
| Above $50 Million | 20% | 80% |
| Video (add-on content) | 30% Flat | 70% Flat |
Steam Revenue FAQ
Everything you need to know about how Steam calculates and pays out developer revenue.
Steam’s standard revenue share is 30%, meaning developers keep 70% of gross revenue. This rate drops to 25% once a title earns more than $10 million on Steam, and drops further to 20% once it earns more than $50 million.
The reduced revenue share only applies to revenue earned above each threshold, not retroactively to earlier sales. The first $10 million in revenue is taxed at 30%, the next portion up to $50 million at 25%, and anything beyond that at 20%.
No. Steam’s revenue share is calculated on top of the base price after any applicable VAT or sales tax has already been deducted from the customer’s payment, so those taxes should be considered separately from Steam’s cut.
Yes. Refunded purchases are deducted from gross revenue before Steam’s share is calculated, since Valve does not retain its percentage on sales that are later refunded to the customer.
Steam typically issues payments to developers on a monthly basis, usually around 30 days after the end of the reporting month, provided the minimum payout threshold has been met.
Yes. Steam automatically applies regional pricing in many countries, which can be lower than the base listed price. This means average revenue per unit sold is often lower than the headline price once international sales are included.
