Vector Calculator

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Vector Calculator

Instantly calculate vector magnitude, direction angle, dot product, cross product, and vector addition/subtraction in 2D and 3D space.

📐 Magnitude & Direction
➕ Addition & Subtraction
🎯 Dot & Cross Products
🔒 100% Free & Private

Calculate Vector Properties

Enter your vector components below to instantly compute magnitude, direction, and vector operations.

Vector Operations

Compute properties for 2D and 3D vectors.

⚠️ Invalid Input: Please enter valid numbers for Vector A.
0.00
Result
0.00
Secondary Metric
Magnitude of A: 0.00
Magnitude of B: 0.00
Unit Vector A: 0.00
Angle Between A & B: 0.00°
💡 Pro Tip: Leave the ‘z’ component blank or set to 0 for 2D vector calculations. The direction angle is calculated in 2D space relative to the positive x-axis.
1

Input Components

Enter the x, y, and (optionally) z components of your vectors. These represent the vector’s projection along each axis.

2

Select Operation

Choose whether you need basic properties (magnitude/direction) or operations involving two vectors (addition, dot, or cross product).

3

Instant Calculation

The calculator applies the appropriate algebraic or geometric formulas to compute the result instantly.

4

Review Details

View the primary result alongside supplementary data like individual magnitudes, unit vectors, and the angle between them.

Vector Formulas & Definitions

A quick overview of the mathematical formulas used in vector calculations.

Operation Formula Result Type
1Magnitude |A| √(x² + y² + z²) Scalar (Number)
2Direction Angle (2D) θ = atan2(y, x) Scalar (Degrees/Radians)
3Vector Addition (Ax+Bx, Ay+By, Az+Bz) Vector
4Dot Product (A · B) Ax·Bx + Ay·By + Az·Bz Scalar (Number)
5Cross Product (A × B) (Ay·Bz – Az·By, Az·Bx – Ax·Bz, Ax·By – Ay·Bx) Vector (Perpendicular to A & B)
6Unit Vector (Â) A / |A| Vector (Magnitude of 1)

Vector Calculator FAQ

Answers to the most frequently asked questions about vector mathematics and calculations.

A vector is a mathematical object that has both magnitude (size or length) and direction. It is commonly represented as an arrow in space, or algebraically as an ordered list of numbers (components), such as (x, y) in 2D or (x, y, z) in 3D.

The magnitude of a vector is calculated using the Pythagorean theorem. For a 2D vector (x, y), the magnitude is √(x² + y²). For a 3D vector (x, y, z), the magnitude is √(x² + y² + z²).

The dot product (scalar product) of two vectors results in a single number (scalar) and measures how much the vectors point in the same direction. The cross product (vector product) results in a new vector that is perpendicular to both original vectors, and its magnitude represents the area of the parallelogram they form.

No, the magnitude of a vector represents its length or size, which is always a non-negative value (zero or positive). However, the individual components (x, y, z) of a vector can be negative, which indicates direction along a specific axis.

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