Pokemon Damage Calculator 2026

Pokemon Damage Calculator 2026 | Competitive Battle Estimator
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Pokemon Damage Calculator 2026

Calculate exact damage ranges for competitive Pokemon battles. Instantly factor in STAB, type effectiveness, weather conditions, and critical hits using the official Gen 9 damage formula.

⚔️ Gen 9 Damage Formula
🛡️ Type Effectiveness
STAB & Criticals
🌦️ Weather Modifiers

Battle Configuration

Define attacker, defender, and environmental modifiers

⚔️ Base Stats & Level
100

The level of the attacking Pokemon (Standard competitive is Level 100 or Level 50)

90

The base power of the move being used (e.g., Earthquake is 100, Flamethrower is 90)

300

The final Attack or Special Attack stat of the attacker (including EVs, IVs, and Nature)

250

The final Defense or Special Defense stat of the defender (including EVs, IVs, and Nature)


🛡️ Battle Modifiers

Applied when the move matches the attacker’s typing

The multiplier based on the defender’s typing against the move’s type

Modern generations apply a 1.5x multiplier to critical hits

e.g., Sun boosting Fire moves, Rain boosting Water moves

Halves the damage of physical attacks if the attacker is burned

Damage Profile

Estimated HP Loss & KO Chance

⚔️

Configure the attacker, defender, and battle modifiers, then click Calculate Damage to see the exact HP loss range.

Damage Multipliers

Standard type effectiveness multipliers applied during damage calculation in modern Pokemon games.

Matchup Result Multiplier Description
Immune0xNo damage is dealt (e.g., Normal vs. Ghost).
Not Very Effective0.25xDamage is quadrupled against a double resistance.
Resisted0.5xDamage is halved (e.g., Fire vs. Water).
Neutral1xStandard damage with no type advantages.
Super Effective2xDamage is doubled (e.g., Water vs. Fire).
Double Super Effective4xDamage is quadrupled against dual-type weaknesses.

Competitive Battle FAQ

Learn more about damage calculation mechanics, STAB, type matchups, and competitive battle formulas.

Damage is calculated using a standardized formula: Base Damage = ((((2 * Level / 5 + 2) * Power * (Attack / Defense)) / 50) + 2). This base number is then multiplied by various modifiers like STAB, type effectiveness, weather, and a random factor between 0.85 and 1.0.

STAB stands for Same-Type Attack Bonus. When a Pokemon uses a move that matches one of its own types, the damage is increased by 50% (a 1.5x multiplier). Some specific abilities can increase this bonus to 2.0x.

In modern Pokemon games (Gen 6 onwards), a Critical Hit deals 1.5x the normal damage. It also bypasses the attacker’s stat drops and the defender’s stat boosts for the purpose of the damage calculation.

After all modifiers are applied, the game rolls a random number between 0.85 and 1.00. This means the final damage dealt will always be between 85% and 100% of the calculated maximum, introducing variance into competitive battles.

If a Pokemon is Burned, the damage of its physical attacks is halved (a 0.5x multiplier). This does not affect special attacks. Certain abilities or items can mitigate this penalty.

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